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 Post subject: Re: News
PostPosted: Sun Apr 12, 2009 1:43 pm 
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NOTICE: Transcend 1 mod for Terran Conflict is now cancelled - in favor of Transcend 2

Explanation:

For the sack of inquiring minds, perhaps I should elaborate somewhat. Transcend 1 was near completion (final beta stages) at the end of last year. Efforts where reduced (at least on my part) because of extremely demanding RL work situation (80-90 hour work week for several months). During my absence, Stu Austin continued working on the mod, in conjunction with assisting TC 2.0 beta testing.

Since early this month (April), my personal situation has permitted at least some limited involvement again with X3. I had hoped version 2.0 would resolve certain issues with the game – but it has not. As such, TC remains a moving target for modders, with yet another release (2.01) on the horizon.

Rather than knee-jerk react to ongoing TC problems and delayed solutions, we decided to cancel Transcend 1 in favor of Transcend 2. Originally we had expected Transcend 1 release last year, with Transcend 2 following soon thereafter.
Transcend 2 is much more interesting because:

1. T2 has a completely different galaxy map than the tired old X-universe map. With T2 we can forgo vanilla plots (Aldrin/Terran, etc) in favor of several intriguing plots that we’ve been working on for over a year.
2. Game performance can be significantly better without the overhead of TC “clutter”.
3. Players can have fresh alternative to vanilla – other than just more stuff added to existing galaxy.
4. We can incorporate T1 plot in T2 - as well as T2 specific missions
5. Several other elements which will be outlined when T2 nears completion.

The X community is not what it used to be in the hay-day of X3-R. I believe I understand why this is, but there’s no point raising old debates on the subject.

The fact is that with limited resources (time), we need to put our efforts were we have possibility of the biggest bang for the modding buck. For us, that represents Transcend 2.

Hopefully the above explanation will clarify the direction we are taking with Transcend mod. :smile:

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 Post subject: Re: News
PostPosted: Sun Apr 12, 2009 4:26 pm 
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Joined: Mon Apr 06, 2009 5:43 pm
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Interesting.

And working 90h a week :waa: I did a stint of 50h a week for about 6 month's and I barely had time to train two times a week. (That's alot of "a week" in that sentence...)

I was looking at the Trancend mod for X3 (maybe I even dl it) but I am a lazy player, trying to be jack of all trades and master of none - and I rather submerge myself in the "fluff" of the game, the make belive. I really want to add alot of fluff to TC since most of scripts and stuff are directed at doing action stuff, bettering fighting, trading and what not; almost nothing to give you the sense that you are part of a universe that you can discover and mold.

Sorry - I'll stop now so it wont go more off topic.

And yeah - it is so slow on the scripting forums it is sad to see and read :cry:


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